Posts by MrSugoDes

    threea I just checked to be sure, because I wanted to redeem my rewards, at least one package - then read the post about the temporary removal form the cash shop, but I still have them visible and apparently I can redeem them anyway (?) Haven't clicked redeem yet and don't wanna if it means going through support, but shouldn't they be not visible?
    (Playing on standalone client, Lilly character)


    EDIT: And a question, it never mentions, how long we have time to redeem the beta rewards, will they be removed at some point forever or can we claim them indefinitely? - Thanks in advance!

    Tbh if I were in the situation of my PayPal getting charged more often than I approved of and the support/GF is about to ban my account bc of that, I wouldn't only start by writing a letter of complaint to PayPal, so that they won't accept transactions from GF until this is fixed - if thats how it works idk how PayPal works contract wise with companies (I mean strange coincidence that both SW and Elsword are affected by this and I assume that it hasn't been fixed in Elsword yet, even though the game is out for quite a while now ^^) And if they continue to turn a blind eye on this I wouldn't hesitate to let a lawyer have a look at this case, which looks like intended rip-off to me, I don't think this is conformable to law at least not in the EU..
    Just to be sure, if ur buying with quickpay next time, record it - some kind of evidence is always better than none.

    Can only agree on that, it's really annoying to have to search for the char that is spamming - especially while leveling alts in rucco, the further you get the less prominent the spams get, tho it's still a nuisance that's not necessary ._.

    I mean your suggestion is a way to counter that, but the spammers won't use their private email adresses for their accounts, so they won't be bothered by just getting lets say their char/account chat banned -> they will just make new accs and start with the same shit again.
    If they would start filtering urls and pricing/money symbols it may interfere with everyday player buisness as well, but at some point every publisher has to deal with the gold sellers, hopefully gf will consider that after the full release.


    (Until then a quality of life feature would be neat to have, like a RMB-click in chat, to have the same options like standing in front of a character and pressing LMB on them, so you can at least block these spammers quicker ^^)

    Haven't bought anything yet, tho was planning to - now however I think I'll wait until this is resolved as I don't want to deal with this kind of annoyance ._.
    Is this only related to paypal quickpay? Or normal paypal transactions as well? - Thanks in advance for the answer!

    First Blade (like many or nearly all other skills) has quite a lot more range than you would expect and the additional attack seems to (at least for me) only miss, when you are right in front of/in the enemy - same effekt sometimes happens with Lilly's passive when executes her "overhead scythe spin" (LMB + repeated RMB - don't think it has an actual name), when you are in an enemy for example when you dashed there first.


    Same as First Blade for Storm Strider, cant say for Stellas and Erwins, but for Lilly her Spinning Devil also pushes only around half the enemies till the end, the rest gets lost along the way, which can be rly annoying, but there are other skills to compensate for that, still not good, because this literally happens every time.


    Think I know what you mean with Blade Wall, it sometimes happens that you don't pull enemies, when you cancel the animation, you really have to wait until the end, otherwise it will not work properly at all, which is really annoying, because it takes roughly 2-2.5s which is quite long - but also kind of understandle considering you pull every enemy in a big cone in front of you. - If you complete the animation and you still experience this that is indeed not intended then, tho have to experience this case myself yet, haven't as far as I remember.


    Nothing to be added to Armor Smash and Bolt Waltz.


    Not too sure about that one, but for me it seems like the runes engraved in the circle of Arena Storm seem to glow more intensively in the first smaller circle (ends around half) of the whole circle, maybe indicating the area of effect for the stun, but not too sure bout that one, just seen it in videos bc I choose the other alternative option.
    (Just looking "logically" - as far as that is applied in a video game - at it, becuase when the sword hits the ground it won't hit hard enough for that whole big circle to stun all enemies in it - even tho its only one second. But thats all mind gibberish of me bc I tend to think that way, so don't take it word by word)

    Adding onto that, some skills (notably early ones) become utterly useless due to low power scaling. There is no reason to use them anymore as they're a waste of time and SF. There is no way to increase the power of these skills once maxed out, and they're so low impact that it's a waste of skill points to even max them out. Hell, standard aerial attacks do far more damage with no requirement or investment.


    I'm baffled as to how so many core skills are just flat out broken in their design. This shouldn't even be out of closed beta, especially not with the plethora of other technical issues that I've commented on in this and the steam forum.

    The skills will get additions later on and thus get more powerful, when we get the update for it, if this is handled like in JP/Korea. Not too sure about the details when the update came, but I'd assume it was somewhere along the lvl60 update, so no worries on that end for now. - Tho have to agree that basic atks do more dmg most of the time, but it's only natural, that they won't scale the basic skills from the beginning on to do a ton of dmg while having very little cd and sf usage.. they should be used for connecting, cc and so on, at least until we get additions.


    EDIT:

    Just encountered another issue with one of Lilly's skills, namely the passive Soulstrike - Only an issue while beeing used on the ground: if I let it charge up (doesn't matter if its fully charged or not) and release it, while beeing attackled at the same moment, I get catapulted in the direction where the attack from the enemy was facing. (e.g. if I charge up, let go of RMB or beeing fully charged up, while the enemy atacks from my right side, I get pushed to the left instead of the direction where I am facing)

    U can save that question till after release/shortly before release, maybe he will be unlocked at the full release, maybe after that - theres no point in asking that now, when probably not even gameforge knows for sure when release will be yet, not even talking about release of new classes. (but judging from the little bug with his blueprints, I'd think that its likely that he'll be coming alongside the full release)

    I experienced the same issue at the first days, when everything was unstable, but after a certain maint/patch that reduced the dcs and crashes.

    After the patch on thursday I had no crashes/dcs ever since, I play on the [EN] Candus - maybe it's an issue your server has, could also be your own connection/or isp problem. U could have a look if the ports the game uses are open or not.

    Most of the people playing games like this are not tech savvy.

    Well yeah most people playing games in general don't know too much about their computers or how they work.

    as its at exactly half of the fov from the charcters point of view.


    It has no bearing on your character's field of view. It's based on the area and the direction the camera is facing.

    That may be the case for you, but I can only state and confirm it as it is in my case and thats exactly like I described previously.


    If mouse acceleration is intended, the developers don't have a clue how to design a PC game. It's the #1 most detested 'feature' of PC gaming by a country mile.

    as the "technical issue" is something apparently only affecting certain people

    Again, most of the players are not technically knowledgeable enough to notice without being shown there's a problem first. You yourself experienced this.

    That may be your opinion, I personally don't mind, if it's like in this case - you can get used to it; readjust your mouse settings like Noct did; or by whatever other means.


    And again if its as bad as you describe, people would complain about it, if the acceleration in SW was beeing noticeable as much as in certain other games ofc more people would complain. You don't need to be tech savvy to notice your mouse not doing/going at an abnormal speed.
    But as this is, at least for me, not the case that its actually affecting gameplay in a bad way, but only when you really carefully observe while you move your mouse in slowmotion. - Yes I didn't notice, because I normally wouldn't use my mouse in such a slow way, but I indeed think I am quite technically knowledgeable.


    For the sake of the bug report, which this post was actually made for, I won't reply to an eventual quote on your end, bc that would lead to nothing helpful. - Don't mean to be rude or anything, but thats just how it is.

    As no one has complained about that until now, no one noticed that and as long as there is no answer from someone from the team we won't know for sure if this is indeed a bug, but as far as I am concerned I think this is intended and not a bug, as its at exactly half of the fov from the charcters point of view.


    I couldnt handle the mouse sensitivity from this game compared to others, thats why I turned down the dpi by one stage, as my mouse has a few dpi presets, so I had no problems with that any further.

    Like I already mentioned - as the "technical issue" is something apparently only affecting certain people, because others don't have this problem, that may as well be a subjective opinion as you like to call it. If this was such an issue and as big as a problem as "broken", then there would be way more people complaining about it, and the game would be unplayable.. no need to go further on about it I think.

    Lol I guess ur right with the acceleration, just tested it, when ur entering the "180 degree field of vision" from your chars perspective the mouse accelerates, the 180 degree when you face the char, so when you're looking behind it, the mouse will slow down, thats correct - until u mentioned this, I never realized that tbh.

    But to be fair, if u can't adapt to that little and give up just bc of that, idk what to say concerning your "passion" as a gamer, or someone who wants to try this game out - personally I am completely fine with the mouse/keyboard gameplay options, never have noticed this affecting my gameplay.

    There are many - in my honest opinion WAY TOO MANY! - words censored, just because they contain a swearword or a negative word.. which is sometimes really annoying because you can't write some everyday words normally as well ._.

    Would love to see a "remove censorship in chat" option.

    People pls read the whole item description - as long as it's not wrongly translated - It clearly says prevents item from getting destroyed, meaning it won't be broken (thats what I assume) but when uncommon powers are involved (higher levels maybe?), it may explode...


    After +4 there's a chance, when you fail, that the item breaks. To prevent that there's an item that you can buy from grutin shop for 500 gold coins or by reaching level 4 clearance in each dungeon

    Unnecessary to meantion that when the creator of this thread mentioned that he/she used the item - at least thats how I interpreted it from the text:

    is this supposed to happen? using the safe too? safe item dont say anything about this, nor the in game guide or the in game npc

    Because I guess that you mean the "Anti-Destruction" item with "safe-item".

    I never went that far with upgrading myself yet but maybe your weapon exploded, is that possible? I guess when it breaks it is still in oyur inventory, after and explosion I can emagine that it is also removed from your inventory - just a speculation tho so don't take this as the truth or anything.

    pasted-from-clipboard.png


    Because if it exploded then it is intended I guess, as the item just reduces the chance for it to explode, as you can see in the descriiption.

    Hello, havent experienced that myself yet but have you tried to repair it by normal means?

    So using the "repair selected" button in the left hand bottom corner of the blacksmiths shop window? its the second button from the left.